"*" "> Aimbot" { // Aimbot Configuration
	"*" "> TARGET AREA" { //choose aim spot
		"*" "Aim Style"   			"aim_style" //1 = bone , 2= vector
		"*" "> BONE AIM" {//adjust bone aim [aimsyle 1]
			"*" "Head"     		"aim_bone 14" //14
			"*" "Neck"     		"aim_bone 13" //13
			"*" "chest"   		"aim_bone 11" //11
			"*" "manual "		"aim_bone" //manual hitbox change
			"*" "> VFORWARD" {//adjust aim vec forward/back
				"*" "vForward"			"aim_adjust_foward" //adjust aim vec forward/back
				"*" "vForward + 0.1"	"aim_adjust_foward inc 0.1" //increase aim vec forward/back +0.1
				"*" "vForward - 0.1"	"aim_adjust_foward dec 0.1" //decrease aim vec forward/back -0.1
				}
			"*" "> VSIDE" {//adjust aim vec left/right
				"*" ">vSide"		"aim_adjust_right" //adjust aim vec left/right
				"*" ">vSide + 0.1"	"aim_adjust_right inc 0.1" //increase aim vec left/right +0.1
				"*" ">vSide - 0.1"	"aim_adjust_right dec 0.1" //decrease aim vec left/right -0.1
				}
			"*" "> VUP" {//adjust aim vec up/down
				"*" "vUp"				"aim_adjust_up" //adjust aim vec up/down
				"*" "vUp + 0.1"			"aim_adjust_up inc 0.1" //increase aim vec up/down +0.1
				"*" "vUp - 0.1"			"aim_adjust_up dec 0.1" //increase aim vec up/down -0.1
				}
		}
		"*" "> VECTOR AIM" {//adjust vec aim [aimsyle 2]
		"*" "Head"				"aim_vec_foward 10;aim_vec_right 5;aim_vec_up 61" //preset head vec
		"*" "Neck"				"aim_vec_foward 10;aim_vec_right 5;aim_vec_up 50" //preset neck vec
		"*" "Chest"				"aim_vec_foward 10;aim_vec_right 5;aim_vec_up 40" //preset chest vec
		"*" "Stomach"			"aim_vec_foward 10;aim_vec_right 5;aim_vec_up 30" //preset stomach vec
		"*" "> VFORWARD" {//adjust aim vec forward/back
			"*" "vForward"			"aim_vec_foward" //adjust vec forward/back
			"*" "vForward + 0.1"	"aim_vec_foward inc 0.1" //adjust vec forward/back +0.1
			"*" "vForward - 0.1"	"aim_vec_foward dec 0.1" //adjust vec forward/back -0.1
			}
		"*" "> VSIDE" {//adjust aim vec left/right
			"*" ">vSide"		"aim_vec_right" //adjust vec left/right
			"*" ">vSide + 0.1"	"aim_vec_right inc 0.1" //adjust vec left/right +0.1
			"*" ">vSide - 0.1"	"aim_vec_right dec 0.1" //adjust vec left/right -0.1
			}
		"*" "> VUP" {//adjust aim vec up/down
			"*" "vUp"				"aim_vec_up" //adjust vec up/down
			"*" "vUp + 0.1"			"aim_vec_up inc 0.1" //increase vec up/down +0.1
			"*" "vUp - 0.1"			"aim_vec_up dec 0.1" //decrease vec up/down -0.1
			}	
		"*" "> VJUMP" {//adjust aim vec for jumping player
			"*" "vJump"				"vec_adjust_jump"//adjust vec for jumping player 
			"*" "vJump + 0.1"			"vec_adjust_jump inc 0.1" //increase vec for jumping player +0.1
			"*" "vJump - 0.1"			"vec_adjust_jump dec 0.1" //decrease vec for jumping player -0.1
			}	
		"*" "> VCROUCH" {//adjust aim vec for crouching player
			"*" "vCrouch"				"vec_adjust_crouch" //adjust for crouching player
			"*" "vCrouch + 0.1"			"vec_adjust_crouch inc 0.1" //increase vec for crouching player +0.1
			"*" "vCrouch - 0.1"			"vec_adjust_crouch dec 0.1" //decrease vec for crouching player -0.1
			}	
			}
		
	}
	
	"*" "> AIM SELECTION" { //how the aimbot chooses his target
		"*" "First Player"			"aim_selection 0" //aims at first target aimbot sees
		"*" "Aim By Distance"			"aim_selection 2" //aims by distance [best for raging/cheatservers]
		"*" "Aim By FOV"				"aim_selection 1" //aim by field of view [best for legit]
			"*" "+Adjust FOV" {
				"*" "5"			"aim_fov 5" //5 degress
				"*" "15"			"aim_fov 15" //15 degrees
				"*" "30"			"aim_fov 30" //30 degrees
				"*" "180"			"aim_fov 180" //180 degrees in front of you
				"*" "360"			"aim_fov 360" //360 degrees all around you
				"*" "Manual"		"aim_fov" //he field of view in which the aimbto will aim
			}	
		}	
		
	"*" "> AIM ACTIVATION" {//The Key In Which Aimbot Becomes Active
		"*" "Allways"			"aim_bot 1" //aimbot always active
		"*" "Mouse 1"			"aim_bot 2" //active on mouse1
		"*" "Mouse 2"			"aim_bot 3" //active on mouse2
		"*" "Mouse 3"			"aim_bot 4" //active on mouse3
		"*" "Mouse 4"			"aim_bot 5" //active on mouse4
		"*" "Aim Bot Disabled"		"aim_bot 0" //aimbot doesn't lock 0n
		}	
		
	"*" "> TRIGGERBOT" {//Shoot When Crosshair is over enemy
		"*" "On/off"			"aim_triggerbot" //auto shoot if your crosshair is over enemy
		}
	"*" "> AIM THRU/AUTOWALL" {//aim thru walls option/autowall
		"*" "Auto Wall"			"aim_checkvisibility"  //set 0 for aim thru walls with mouse1 & autowall
		"*" "MB1 Wall"			"aim_mousewall"  //aim thru with m1
		"*" "> AUTOWALL POWER" {//the key to use for aiming
			"*" "AutoWall Strength"   			"aim_awvalue" //dont put this ABOVE 0.98!!! make it lower to aim more thru thicker walls
			"*" "AutoWall Strength + 0.01"   			"aim_awvalue inc 0.01" //increase by 0.01
			"*" "AutoWall Strength - 0.01"   			"aim_awvalue dec 0.01" //decrease by 0.01
\			}
		}
	"*" "> ADDITIONAL OPTIONS" {//advanced options regarding the aimbot
		"*" "Anti-Spawn Protection"		 "aim_spawnprotection"   //don't aim at spawn protected players ( FOR DEATHMATCH SERVERS )
		"*" "Team Aim"   			 "csp_aimatteam"	 //Makes aimbot aim at your own team
		"*" "Anti Enhanced-Aim"   		 "ea_scramble_fix"	 //prevents enhanced-aim newbs from using there esp scrambler
		"*" "Compensate Lag"   			 "aim_predict" 		 //predicts your ping for greater accuracy in far away server
		}
	"*" "AutoAttack"   			"aim_fire" //Automaticly Attack enemys when aimbot is ready
	"*" "Compensate Recoil"   		"correct_recoil" //Corrects gun recoil for greater accuracy ( shakey )
	"*" "Compensate Spread"     		"correct_spread" //Corrects gun bullet Spread for greater accuracy ( shakey )
        "*" "Aim if close"		        "aim_ifclose" // aim if close to target
	}
"*" "> VISUALS" { //Visual Options
		"*" "EFX Tracers"		 "vis_dlights" //player lights/glow 
		"*" "Wireframe"		 "vis_wireframe" //wirefrme weapons [shows in ss]
		"*" "Remove Sky"		 "vis_nosky" //Removes sky [Better FPS] [shows in ss]
		"*" "Remove Hands"		 "vis_nohands" //remove yo hands nigga [shows  in ss]
		"*" "Draw Aimbot Fov"		 "vis_fov" //show your aim fov
		"*" "Model Wallhack"		 "vis_xqz" //xqzwalls [shows in ss]
		"*" "> ASUS WALLHACK" { //see thru walls [shows in ss]
		"*"  "Transpency 0.1"  			"vis_asus 0.1" //
		"*"  "Transpency 0.2"  			"vis_asus 0.2" //
		"*"  "Transpency 0.3"  			"vis_asus 0.3" //
		"*"  "Transpency 0.4"  			"vis_asus 0.4" //
		"*"  "Transpency 0.5"  			"vis_asus 0.5" //
		"*"  "Transpency 0.6"  			"vis_asus 0.6" //
		"*"  "Transpency 0.7"  			"vis_asus 0.7" //
		"*"  "Transpency 0.8"  			"vis_asus 0.8" //
		"*"  "Transpency 0.9"  			"vis_asus 0.9" //
		"*"  "Transpency Off"  			"vis_asus 0.0" //turn asus off
		}
}
"*" "> CROSSHAIR" { //Crosshair Manager
		"*" "Crosshair Mode"		 "vis_crosshair" //1 = triggerhair [cross changes color when over enemy] , 2 = custom cross below
		"*" "> TRIGGERHAIR" {//Crosshair that changes color when over enemy
				"*" "Active Color"		 "esp_hair_active"//when cross is over enemy
				"*" "NotActive Color"		 "esp_hair_notactive"//when not over enemy
				}
		"*" "> CUSTOM CROSSHAIR" {//Crosshair manager
			"*" "Crosshair On/Off"		 "vis_crosshair" //crosshair on/off
			"*" "Insize Width"		 "cross_in_width" //crosshair inside width
			"*" "Increase Width + 5"			"cross_in_width inc 5" //increase width +5
			"*" "Decrease Width - 1"			"cross_in_width dec 1" //decrease width -1
			"*" "Insize Height"		 "cross_in_height" //crosshair inside height
			"*" "Increase Height + 5"			"cross_in_height inc 5" //increase height +5
			"*" "Decrease Height - 1"			"cross_in_height dec 1" //decrease height -1
			"*" "Outside Width"		 "cross_out_width" //crosshair outside width
			"*" "Increase Width + 5"			"cross_out_width inc 5" //increase width +5
			"*" "Decrease Width - 1"			"cross_out_width dec 1" //decrease width -1
			"*" "Outside Height"		 "cross_out_height" //crosshair outside height
			"*" "Increase Height + 5"			"cross_out_height inc 5" //increase height +5
			"*" "Decrease Height - 1"			"cross_out_height dec 1" //decrease height -1
			"*" "Inside Red Color"		 "cross_in_r" //crosshair inside red color
			"*" "Increase Red + 5"			"cross_in_r inc 5" //increase inside red +5
			"*" "Decrease Red - 1"			"cross_in_r dec 1" //decrease inside red -1
			"*" "Inside Green Color"		 "cross_in_g" //crosshair inside green color
			"*" "Increase Green + 5"			"cross_in_g inc 5" //increase inside green +5
			"*" "Decrease Green - 1"			"cross_in_g dec 1" //decrease inside green -1
			"*" "Inside Blue Color"		 "cross_in_b" //crosshair inside blue color
			"*" "Increase Blue + 5"			"cross_in_b inc 5" //increase inside blue +5
			"*" "Decrease Blue - 1"			"cross_in_b dec 1" //decrease inside blue -1
			"*" "OutSide Red Color"		 "cross_out_r" //crosshair outside red color
			"*" "Increase Red + 5"			"cross_out_r inc 5" //increase outside red +5
			"*" "Decrease Red - 1"			"cross_out_r dec 1" //decrease outside red -1
			"*" "OutSide Green Color"		 "cross_out_g" //crosshair outside green color
			"*" "Increase Green + 5"			"cross_out_g inc 5" //increase outside green +5
			"*" "Decrease Green - 1"			"cross_out_g dec 1" //decrease outsid green -1
			"*" "OutSide Blue Color"		 "cross_out_b" //crosshair outside blue color
			"*" "Increase Blue + 5"			"cross_out_b inc 5" //increase outside blue +5
			"*" "Decrease Blue - 1"			"cross_out_b dec 1" //decrease outside blue -1
		}
}

"*" "> VIEWANGLES" { //Viewangle modification
		"*" "AA #"				 "misc_antiaim" // 3 = custom angle below
		"*" "angle"   			 "misc_antiaim_y" //custom angle for number 3
}
"*" "> PLAYERINFO" { //Extra sensory perception [ESP]
		"*" "Player Healthbar"       "pps_healthbar" //shows your enemys health thru walls in a nice bar
		"*" "Player Opticals"     	  "pps_optical" // Draws various opticals thru walls on the positions of players
		"*" "Player Box"     	  "pps_box" // draws a box around a player thru walls
		"*" "Player Info"      "pps_infostyle" // shows info on players 
		"*" "Full Radar"   	  "mem_patch_radar" //shows enemys and there health on css radar [shows in ss]
		"*" "Remove Flash"   "vis_noflash" //no flash it also shows a warning saying ur flashed! [message shows in ss]
		"*" "Remove Smoke"   "vis_nosmoke" //no smoke
}
"*" "> OTHER" { //Misc Shit In The Cheat
		"*" "Continous Jump"    	 	"misc_bunnyhop" //hold down spacebar to jump forever
		"*" "Rapid Pistol"   			"misc_autopistol" //fire pistols rapidly
		"*" "Auto Voteban"   			"misc_voteban" //Randomly Voteban Some1 @ Start of each round
		"*" "Round Say Spam"   			"misc_roundsay" //says wats in "textspam.cfg" @ beginning of round
		"*" "Radio Say Spam"   			"misc_radiosay" //say radio commands after kills
		"*" "Name Stealer"   			"misc_namestealer" //Steals an enemys name
		"*" "No Roll"     			"misc_noroll" //stops ur screen rolling when hs or fall from height
		"*" "Suicide Mode"   			"misc_auto_suicide" //kill urself at every round
}
"*" "> SPEEDHACK" { //SPEED SPEED SPEED SPEED
	"*" ">SPEED ACTIVATION" {//The Key In Which Speedhack Becomes Active
		"*" "Allways"			"speed_key 1" //aimbot always active
		"*" "Mouse 2"			"speed_key 2" //active on mouse2
		"*" "Mouse 3"			"speed_key 3" //active on mouse3
		"*" "Mouse 4"			"speed_key 4" //active on mouse4
		"*" "E"			"speed_key 5" //active on 3
		"*" "Speed Disabled"		"speed_key 0" //aimbot doesn't lock 0n
		}
"*" ">SPEED FACTOR" {//how fast u go
		"*" "Factor:"			"speed_facto" //
		"*" "1.5x"			"speed_factor 1.50" 
		"*" "3x"			"speed_factor 3.00" //
		"*" "10x"			"speed_factor 10.00" //
		"*" "50x"			"speed_factor 50.00" //
		"*" "Increase + 0.01"   	"speed_factor inc 0.01" //Increase speed factor + .01
		"*" "Decrease + 0.01"   	"speed_factor dec 0.01" //Decrease speed factor - .01
		"*" "Speed Normal"		"speed_factor 0" //
		}
		"*" "MB1 De-Activation"   "speed_aoff" //dont speed when ur pressing left mouse
}
"*" "> CONFIGS" { //Config Loading system
	"*" "> Rage configs / legit configs" { //aim vectors/postitions
		"*" "add here"				 "blah 1;blah 2;blahh 3;blah 4;blah6 6;" // discription
		"*" "add here"				 "blah 1;blah 2;blahh 3;blah 4;blah6 6;" // discription
		"*" "add here"				 "blah 1;blah 2;blahh 3;blah 4;blah6 6;" // discription
	}
"*" "> MENU" { //Menu Placement
		"*" "Menu X"   		"misc_menu_x" //Menu X Position
		"*" "Increase X + 5"			"misc_menu_x inc 5" //increase menu x +5
		"*" "Decrease X - 5"			"misc_menu_x dec 5" //decrease menu x -5
		"*" "Menu Y"   	"misc_menu_y" // Menu Y Position
		"*" "Increase Y + 5"			"misc_menu_y inc 5" //increase menu y +5
		"*" "Decrease Y - 5"			"misc_menu_y dec 5" //decrease menu y -5
		"*" "Menu Width"   	"misc_menu_w" //Menu Width Adjustments
		"*" "Increase Width + 5"			"misc_menu_w inc 5" //increase menu width +5
		"*" "Decrease Width - 5"			"misc_menu_w dec 5" //decrease menu width -5
}